pub fn extract_active_camera_view(world: &World) -> Option<ViewInfo>Expand description
Extracts the first active camera as a [ViewInfo] suitable for
pushing to the renderer.
Returns None if no entity has an active camera (editor edit mode,
empty scene, etc.) — callers can fall back to a default ViewInfo.
Lives outside the RenderFlow because it is
also used by the editor for non-render concerns (camera prepare, gizmo
space, etc.).