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Module gpu_material_sync

Module gpu_material_sync 

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CPU → GPU material sync — uploads each entity’s material (uniforms + PBR textures + group-2 bind group) to the device cache and tags the entity with HandleComponent<GpuMaterial>.

Runs in TickPhase::PreExtract, after gpu_mesh_sync (so every rendered entity already has a HandleComponent<GpuMesh>) and before RenderFlow projects the world. Decoded CPU textures are read from the shared Assets<CpuTexture> sub-store of the AssetStore, populated by the SDK layer that owns the AssetService — this system performs no asset loading itself, keeping the data layer free of any khora-io dependency.