pub struct SceneFile {
pub header: SceneHeader,
pub payload: Vec<u8>,
}Expand description
A logical representation of a full scene file in memory.
Fields§
§header: SceneHeaderThe parsed header data.
payload: Vec<u8>The raw, variable-length payload data.
Implementations§
Trait Implementations§
impl Eq for SceneFile
impl StructuralPartialEq for SceneFile
Auto Trait Implementations§
impl Freeze for SceneFile
impl RefUnwindSafe for SceneFile
impl Send for SceneFile
impl Sync for SceneFile
impl Unpin for SceneFile
impl UnsafeUnpin for SceneFile
impl UnwindSafe for SceneFile
Blanket Implementations§
Source§impl<T> AppLifecycle for Twhere
T: ?Sized,
impl<T> AppLifecycle for Twhere
T: ?Sized,
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.