GpuLight

Struct GpuLight 

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#[repr(C)]
pub struct GpuLight { pub position: [f32; 3], pub range: f32, pub color: [f32; 3], pub intensity: f32, pub direction: [f32; 3], pub light_type: u32, pub inner_cone_cos: f32, pub outer_cone_cos: f32, pub _padding: [f32; 2], }
Expand description

GPU-friendly representation of a light source for compute shader processing.

This structure is designed for efficient GPU transfer and compute shader access. It uses a unified layout that can represent all light types.

§Memory Layout

Total size: 64 bytes (16 × 4-byte floats), well-aligned for GPU access.

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§position: [f32; 3]

Light position in world space (ignored for directional lights).

§range: f32

Maximum range of the light (point/spot lights only).

§color: [f32; 3]

Light color (RGB, linear space).

§intensity: f32

Light intensity multiplier.

§direction: [f32; 3]

Light direction (normalized, for directional/spot lights).

§light_type: u32

Light type: 0 = directional, 1 = point, 2 = spot.

§inner_cone_cos: f32

Cosine of inner cone angle (spot lights only).

§outer_cone_cos: f32

Cosine of outer cone angle (spot lights only).

§_padding: [f32; 2]

Padding to ensure 64-byte alignment.

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impl GpuLight

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pub const TYPE_DIRECTIONAL: u32 = 0u32

Light type constant for directional lights.

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pub const TYPE_POINT: u32 = 1u32

Light type constant for point lights.

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pub const TYPE_SPOT: u32 = 2u32

Light type constant for spot lights.

Trait Implementations§

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impl Clone for GpuLight

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fn clone(&self) -> GpuLight

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GpuLight

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for GpuLight

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl PartialEq for GpuLight

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fn eq(&self, other: &GpuLight) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Zeroable for GpuLight

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fn zeroed() -> Self

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impl Copy for GpuLight

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impl Pod for GpuLight

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impl StructuralPartialEq for GpuLight

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CheckedBitPattern for T
where T: AnyBitPattern,

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type Bits = T

Self must have the same layout as the specified Bits except for the possible invalid bit patterns being checked during is_valid_bit_pattern.
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fn is_valid_bit_pattern(_bits: &T) -> bool

If this function returns true, then it must be valid to reinterpret bits as &Self.
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> AnyBitPattern for T
where T: Pod,

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impl<T> NoUninit for T
where T: Pod,