CameraUniformData

Struct CameraUniformData 

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#[repr(C, align(16))]
pub struct CameraUniformData { pub view_projection: Mat4, pub camera_position: [f32; 4], }
Expand description

The GPU-side representation of camera uniform data.

This structure is designed to be directly uploaded to a uniform buffer. The layout must match the uniform block declaration in the shader.

Important: WGSL has specific alignment requirements. Mat4 is aligned to 16 bytes, and Vec3 needs padding to be treated as Vec4 in uniform buffers.

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§view_projection: Mat4

The combined view-projection matrix (projection * view).

§camera_position: [f32; 4]

The camera’s position in world space. Note: The fourth component is padding for alignment.

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impl CameraUniformData

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pub fn from_view_info(view_info: &ViewInfo) -> Self

Creates camera uniform data from a ViewInfo.

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pub fn as_bytes(&self) -> &[u8]

Returns the data as a byte slice suitable for uploading to a GPU buffer.

Trait Implementations§

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impl Clone for CameraUniformData

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fn clone(&self) -> CameraUniformData

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for CameraUniformData

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Zeroable for CameraUniformData

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fn zeroed() -> Self

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impl Copy for CameraUniformData

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impl Pod for CameraUniformData

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CheckedBitPattern for T
where T: AnyBitPattern,

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type Bits = T

Self must have the same layout as the specified Bits except for the possible invalid bit patterns being checked during is_valid_bit_pattern.
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fn is_valid_bit_pattern(_bits: &T) -> bool

If this function returns true, then it must be valid to reinterpret bits as &Self.
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> AnyBitPattern for T
where T: Pod,

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impl<T> NoUninit for T
where T: Pod,