pub enum LaneKind {
Render,
Shadow,
Physics,
Audio,
Asset,
Scene,
Ecs,
Ui,
}Expand description
Classification of lane types, used for routing and filtering.
Agents use this to identify compatible lanes during GORNA negotiation and lane selection.
Variants§
Render
Main scene rendering (forward, deferred, etc.)
Shadow
Shadow map generation
Physics
Physics simulation
Audio
Audio mixing and spatialization
Asset
Asset loading and processing
Scene
Scene serialization/deserialization
Ecs
ECS maintenance (compaction, garbage collection)
Ui
User interface layout and interaction
Trait Implementations§
impl Copy for LaneKind
impl Eq for LaneKind
impl StructuralPartialEq for LaneKind
Auto Trait Implementations§
impl Freeze for LaneKind
impl RefUnwindSafe for LaneKind
impl Send for LaneKind
impl Sync for LaneKind
impl Unpin for LaneKind
impl UnsafeUnpin for LaneKind
impl UnwindSafe for LaneKind
Blanket Implementations§
Source§impl<T> AppLifecycle for Twhere
T: ?Sized,
impl<T> AppLifecycle for Twhere
T: ?Sized,
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.