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EmissiveMaterial

Struct EmissiveMaterial 

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pub struct EmissiveMaterial {
    pub emissive_color: LinearRgba,
    pub intensity: f32,
    pub alpha_mode: AlphaMode,
}
Expand description

A material that emits light without being affected by scene lighting.

Emissive materials are perfect for objects that should glow or appear self-illuminated, such as neon signs, magical effects, UI elements, LED displays, or light sources. They render at full brightness regardless of lighting conditions.

§HDR Support

The intensity parameter allows values greater than 1.0, enabling High Dynamic Range (HDR) emissive effects. This is particularly useful for bloom post-processing effects where bright emissive surfaces can “bleed” light into surrounding areas.

§Examples

use khora_core::asset::EmissiveMaterial;
use khora_core::math::LinearRgba;

// Create a bright red glowing sign
let neon_sign = EmissiveMaterial {
    emissive_color: LinearRgba::new(1.0, 0.0, 0.0, 1.0),
    intensity: 2.0,  // HDR intensity for bloom
    ..Default::default()
};

// Create a subtle blue glow
let subtle_glow = EmissiveMaterial {
    emissive_color: LinearRgba::new(0.3, 0.5, 1.0, 1.0),
    intensity: 0.5,
    ..Default::default()
};

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§emissive_color: LinearRgba

The emissive color of the material.

This color is directly output to the framebuffer without any lighting calculations. The RGB values represent the color of the emitted light.

§intensity: f32

Optional texture for emissive color.

If present, the texture’s RGB values are multiplied with emissive_color. The alpha channel can be used for transparency when combined with appropriate alpha_mode.

Future work: Texture asset system integration pending. Intensity multiplier for the emissive color.

Values greater than 1.0 enable HDR effects and are particularly useful for bloom post-processing. A value of 1.0 produces standard emissive output.

Recommended ranges:

  • 0.0-1.0: Subtle emission
  • 1.0-3.0: Strong emission with bloom
  • 3.0+: Very bright, suitable for light sources
§alpha_mode: AlphaMode

The alpha blending mode for this material.

Determines how transparency is handled. See AlphaMode for details.

Trait Implementations§

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impl<'__de, __Context> BorrowDecode<'__de, __Context> for EmissiveMaterial

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fn borrow_decode<__D: BorrowDecoder<'__de, Context = __Context>>( decoder: &mut __D, ) -> Result<Self, DecodeError>

Attempt to decode this type with the given BorrowDecode.
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impl Clone for EmissiveMaterial

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fn clone(&self) -> EmissiveMaterial

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for EmissiveMaterial

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<__Context> Decode<__Context> for EmissiveMaterial

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fn decode<__D: Decoder<Context = __Context>>( decoder: &mut __D, ) -> Result<Self, DecodeError>

Attempt to decode this type with the given Decode.
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impl Default for EmissiveMaterial

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for EmissiveMaterial

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Encode for EmissiveMaterial

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fn encode<__E: Encoder>(&self, encoder: &mut __E) -> Result<(), EncodeError>

Encode a given type.
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impl Material for EmissiveMaterial

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fn base_color(&self) -> LinearRgba

Returns the base color (albedo or diffuse) of the material. Default implementation is White.
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fn emissive_color(&self) -> LinearRgba

Returns the emissive color of the material. Default implementation is Black.
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fn specular_power(&self) -> f32

Returns the specular power or roughness conversion for the material. Default implementation is 32.0.
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fn ambient_color(&self) -> LinearRgba

Returns the ambient color modifier for the material. Default implementation is (0.1, 0.1, 0.1, 0.0).
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fn metallic(&self) -> f32

Returns the metallic factor (0.0 = dielectric, 1.0 = metal). Default implementation is 0.0.
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fn roughness(&self) -> f32

Returns the roughness factor (0.0 = smooth, 1.0 = rough). Default implementation is 1.0.
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fn base_color_texture(&self) -> Option<AssetUUID>

Returns the UUID of the base-color (albedo) texture, if any. Default implementation is None (untextured).
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fn metallic_roughness_texture(&self) -> Option<AssetUUID>

Returns the UUID of the metallic-roughness texture, if any (glTF convention: B=metallic, G=roughness). Default implementation is None.
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fn normal_map(&self) -> Option<AssetUUID>

Returns the UUID of the tangent-space normal map, if any. Default implementation is None.
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fn emissive_texture(&self) -> Option<AssetUUID>

Returns the UUID of the emissive texture, if any. Default implementation is None.
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fn occlusion_map(&self) -> Option<AssetUUID>

Returns the UUID of the ambient-occlusion map, if any (red channel). Attenuates the indirect (ambient/IBL) term only, never direct light. Default implementation is None.
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fn alpha_mode(&self) -> AlphaMode

Returns the material’s alpha (transparency) mode. For AlphaMode::Mask the contained value is the alpha-cutoff threshold: fragments below it are discarded. Default implementation is AlphaMode::Opaque.
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fn double_sided(&self) -> bool

Whether the material is rendered double-sided (back faces not culled). false (the default) culls back faces for correctly-wound meshes.
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impl Serialize for EmissiveMaterial

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Asset for EmissiveMaterial

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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fn on_start(&mut self, ctx: &mut dyn AppContext)

Called once after the backend is up but before the first update. Apps install their theme / fonts here.
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fn on_exit(&mut self)

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impl<T> AsAny for T
where T: Any,

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fn as_any(&self) -> &(dyn Any + 'static)

Returns a reference to the inner value as &dyn Any.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> MaterialClone for T
where T: Material + Clone + 'static,

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fn clone_box(&self) -> Box<dyn Material>

Clones self into a new boxed dyn Material.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
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type Error = Infallible

The type returned in the event of a conversion error.
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Performs the conversion.
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impl<T, U> TryInto<U> for T
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type Error = <U as TryFrom<T>>::Error

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where T: for<'de> Deserialize<'de>,