Enum EngineMode
pub enum EngineMode {
Playing,
Custom(String),
}Expand description
The current mode of the engine.
Different modes activate different agents and change rendering behavior.
The base engine only defines Playing; other modes are injected by plugins.
Variants§
Playing
Simulation mode — scene cameras, physics, audio, ECS snapshot.
Custom(String)
A custom mode injected by a plugin.
The string identifies the plugin’s mode (e.g., "editor").
Implementations§
§impl EngineMode
impl EngineMode
Trait Implementations§
§impl Clone for EngineMode
impl Clone for EngineMode
§fn clone(&self) -> EngineMode
fn clone(&self) -> EngineMode
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for EngineMode
impl Debug for EngineMode
§impl Hash for EngineMode
impl Hash for EngineMode
§impl PartialEq for EngineMode
impl PartialEq for EngineMode
impl Eq for EngineMode
impl StructuralPartialEq for EngineMode
Auto Trait Implementations§
impl Freeze for EngineMode
impl RefUnwindSafe for EngineMode
impl Send for EngineMode
impl Sync for EngineMode
impl Unpin for EngineMode
impl UnsafeUnpin for EngineMode
impl UnwindSafe for EngineMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.