khora_data/ecs/components/transform.rs
1// Copyright 2025 eraflo
2//
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
6//
7// http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
14
15use khora_core::math::{Mat4, Quaternion, Vec3};
16use khora_macros::Component;
17
18/// A component that describes an entity's position, rotation, and scale
19/// relative to its `Parent`. If the entity has no `Parent`, this is relative
20/// to the world origin.
21///
22/// This is the component that users and other systems should modify. A dedicated
23/// transform propagation system will use this component's value to calculate
24/// the final `GlobalTransform`.
25#[derive(Debug, Clone, Copy, PartialEq, Component)]
26#[component(domain = Spatial)]
27pub struct Transform {
28 /// The translation (position) of the entity.
29 pub translation: Vec3,
30 /// The rotation of the entity, represented as a quaternion.
31 pub rotation: Quaternion,
32 /// The scale of the entity.
33 pub scale: Vec3,
34}
35
36impl Transform {
37 /// Creates a new `Transform` with a given translation, rotation, and scale.
38 pub fn new(translation: Vec3, rotation: Quaternion, scale: Vec3) -> Self {
39 Self {
40 translation,
41 rotation,
42 scale,
43 }
44 }
45
46 /// Creates a new `Transform` with a given translation, and identity rotation/scale.
47 pub fn from_translation(translation: Vec3) -> Self {
48 Self {
49 translation,
50 rotation: Quaternion::IDENTITY,
51 scale: Vec3::ONE,
52 }
53 }
54
55 /// Creates a new identity `Transform`, with no translation, rotation, or scaling.
56 /// This represents the origin.
57 pub fn identity() -> Self {
58 Self {
59 translation: Vec3::ZERO,
60 rotation: Quaternion::IDENTITY,
61 scale: Vec3::ONE,
62 }
63 }
64
65 /// Calculates the `Mat4` transformation matrix from this component's
66 /// translation, rotation, and scale.
67 ///
68 /// The final matrix is calculated in the standard `Scale -> Rotate -> Translate` order.
69 pub fn to_mat4(&self) -> Mat4 {
70 // T * R * S
71 Mat4::from_translation(self.translation)
72 * Mat4::from_quat(self.rotation)
73 * Mat4::from_scale(self.scale)
74 }
75}
76
77impl Default for Transform {
78 /// Returns the identity `Transform`.
79 fn default() -> Self {
80 Self::identity()
81 }
82}