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Built-in material types.
Structsยง
- Emissive
Material - A material that emits light without being affected by scene lighting.
- Standard
Material - A physically-based rendering (PBR) material using the metallic-roughness workflow.
- Unlit
Material - A simple, unlit material.
- Wireframe
Material - A material that renders geometry as a wireframe for debugging and editor visualization.