Expand description
Built-in material types.
AlphaMode is re-exported alongside them because it is the type of
StandardMaterial::alpha_mode: without it a game could not select
masked or blended transparency through the SDK.
Structs§
- Emissive
Material - A material that emits light without being affected by scene lighting.
- Standard
Material - A physically-based rendering (PBR) material using the metallic-roughness workflow.
- Unlit
Material - A simple, unlit material.
- Wireframe
Material - A material that renders geometry as a wireframe for debugging and editor visualization.
Enums§
- Alpha
Mode - Specifies how a material handles transparency and alpha blending.