Struct ViewportTextureHandle
pub struct ViewportTextureHandle(pub u64);Expand description
An opaque handle referencing a texture that the UI backend knows how to display.
Concrete backends (egui, etc.) map this to their own texture identifier. The handle is created by the render system when setting up an offscreen render target for the viewport.
Tuple Fields§
§0: u64Trait Implementations§
§impl Clone for ViewportTextureHandle
impl Clone for ViewportTextureHandle
§fn clone(&self) -> ViewportTextureHandle
fn clone(&self) -> ViewportTextureHandle
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for ViewportTextureHandle
impl Debug for ViewportTextureHandle
§impl Hash for ViewportTextureHandle
impl Hash for ViewportTextureHandle
§impl PartialEq for ViewportTextureHandle
impl PartialEq for ViewportTextureHandle
§fn eq(&self, other: &ViewportTextureHandle) -> bool
fn eq(&self, other: &ViewportTextureHandle) -> bool
Tests for
self and other values to be equal, and is used by ==.impl Copy for ViewportTextureHandle
impl Eq for ViewportTextureHandle
impl StructuralPartialEq for ViewportTextureHandle
Auto Trait Implementations§
impl Freeze for ViewportTextureHandle
impl RefUnwindSafe for ViewportTextureHandle
impl Send for ViewportTextureHandle
impl Sync for ViewportTextureHandle
impl Unpin for ViewportTextureHandle
impl UnsafeUnpin for ViewportTextureHandle
impl UnwindSafe for ViewportTextureHandle
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Called once after the backend is up but before the first
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