Enum PropertyEdit
pub enum PropertyEdit {
SetName(EntityId, String),
SetComponentJson {
entity: EntityId,
type_name: String,
value: Value,
},
RemoveComponent {
entity: EntityId,
type_name: String,
},
}Expand description
A property edit to apply back to the ECS world.
Components are mutated through a single generic round-trip via
ComponentRegistration::from_json: the inspector walks each field of
the component’s JSON shape, lets the user edit it, and ships the whole
patched serde_json::Value back through SetComponentJson. There is
no per-component editor variant — adding a new component costs zero
editor code.
Variants§
SetName(EntityId, String)
Rename the entity (Name component is special — it shows up in the
inspector header rather than as a component card).
SetComponentJson
Replace the entire JSON value of one component on entity. The
editor looks up the registration by type_name and calls
from_json to commit.
RemoveComponent
Remove a component from entity. The editor looks up the
registration by type_name and calls remove to commit.
Trait Implementations§
§impl Clone for PropertyEdit
impl Clone for PropertyEdit
§fn clone(&self) -> PropertyEdit
fn clone(&self) -> PropertyEdit
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreAuto Trait Implementations§
impl Freeze for PropertyEdit
impl RefUnwindSafe for PropertyEdit
impl Send for PropertyEdit
impl Sync for PropertyEdit
impl Unpin for PropertyEdit
impl UnsafeUnpin for PropertyEdit
impl UnwindSafe for PropertyEdit
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