Enum EntityIcon
pub enum EntityIcon {
Empty,
Camera,
Light,
Mesh,
Audio,
}Expand description
Icon hint for the scene tree.
Variants§
Empty
Generic / unknown entity.
Camera
Entity has a Camera component.
Light
Entity has a Light component.
Mesh
Entity has a mesh handle.
Audio
Entity has an AudioSource component.
Trait Implementations§
§impl Clone for EntityIcon
impl Clone for EntityIcon
§fn clone(&self) -> EntityIcon
fn clone(&self) -> EntityIcon
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for EntityIcon
impl Debug for EntityIcon
§impl PartialEq for EntityIcon
impl PartialEq for EntityIcon
impl Copy for EntityIcon
impl Eq for EntityIcon
impl StructuralPartialEq for EntityIcon
Auto Trait Implementations§
impl Freeze for EntityIcon
impl RefUnwindSafe for EntityIcon
impl Send for EntityIcon
impl Sync for EntityIcon
impl Unpin for EntityIcon
impl UnsafeUnpin for EntityIcon
impl UnwindSafe for EntityIcon
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§impl<T> AppLifecycle for Twhere
T: ?Sized,
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T: ?Sized,
§fn on_start(&mut self, ctx: &mut dyn AppContext)
fn on_start(&mut self, ctx: &mut dyn AppContext)
Called once after the backend is up but before the first
update. Apps install their theme / fonts here.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
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fn as_any(&self) -> &(dyn Any + 'static)
Converts
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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fn equivalent(&self, key: &K) -> bool
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