Function pick_handle
pub fn pick_handle(
mode: GizmoMode,
pivot: Vec3,
basis: &[Vec3; 3],
size: f32,
ray: &Ray,
) -> Option<GizmoAxis>Expand description
The nearest handle whose geometry the ray passes within tolerance of, or
None when the cursor is not over the manipulator.
Nearest along the ray, so a handle in front wins over one behind it — which is what “the one you can see” means when two overlap on screen.