Function transform_propagation_system

Source
pub fn transform_propagation_system(world: &mut World)
Expand description

A system that propagates local Transform changes through the scene hierarchy to compute the final GlobalTransform for each entity.

This system performs a Breadth-First Search (BFS) traversal of the scene hierarchy. It guarantees that parent transforms are computed before their children, ensuring correctness in a single pass.

It is designed to run once per frame, before the rendering and physics systems.