Expand description
Lanes related to asset loading and management.
Structs§
- File
System Resolver - A default implementation of
GltfResourceResolverthat resolves resources from the local filesystem relative to a given base path. - Gltf
Loader Lane - Lane for loading GLTF meshes, configured with a resource resolver.
- ObjLoader
Lane - Lane for loading OBJ mesh assets
- Pack
Loading Lane - A “Lane” responsible for the I/O task of reading raw asset data from a
data.packfile. - Symphonia
Loader Lane - An
AssetLoaderLanethat usessymphoniato decode multiple audio formats. - Texture
Loader Lane - A lane dedicated to loading and decoding texture files on the CPU
- WavLoader
Lane - An
AssetLoaderLanethat decodes audio data from the WAV format.
Traits§
- Asset
Loader Lane - A trait for types that can load a specific kind of asset from a byte slice.
- Gltf
Resource Resolver - A trait for resolving external resources (like buffers or images) referenced by a URI within an asset file.
- Mesh
Loader Lane - Common trait for all mesh loaders