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Module tabs

Module tabs 

Source
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Inspector tabs — Properties and Debug. Adding a third tab is a matter of implementing InspectorTab and adding it to the panel’s tabs vector at construction time.

Events and Prefab tabs are intentionally absent — see the editor design doc.

Structs§

DebugTab
Debug tab — undo / redo stack inspection.
InspectorTabContext
Per-tab context handed to InspectorTab::render. Locked once by the caller and passed through.
PropertiesTab
Default tab — component cards plus “+ Add Component” menu.

Traits§

InspectorTab
A self-contained body for one Inspector sub-tab. The panel iterates the registered tabs and dispatches the active one’s render.