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save_scene_to_path

Function save_scene_to_path 

Source
pub fn save_scene_to_path(world: &GameWorld, path: &str) -> bool
Expand description

Serializes the world to a .kscene at an absolute path. Used by the “Save As…” dialog when the user picks a destination outside <project>/assets/. Logs a warning so the divergence from VFS-managed I/O is visible.