pub fn load_scene_in_project(
pvfs: &mut ProjectVfs,
world: &mut GameWorld,
rel_path_fwd_slash: &str,
) -> boolExpand description
Loads a scene by its relative path under <project>/assets/ via the
project’s AssetService::load_raw. Falls back to a fresh reindex + retry
once if the path isn’t yet known to the VFS (e.g. just-saved).