pub fn spawn_mesh_asset(
world: &mut GameWorld,
uuid: AssetUUID,
point: [f32; 3],
label: &str,
) -> EntityIdExpand description
Spawns an entity that references a mesh asset by UUID at a world point,
attaching a default surface material so it renders immediately. The
asset_resolver_system loads the mesh from the MeshRef::Asset next tick.
Returns the new entity. label is used to derive a readable Name.