pub fn apply_edits(world: &mut GameWorld, state: &mut EditorState)Expand description
Applies queued property edits back into ECS components.
All component edits go through one path: the inspector ships a JSON
patch and we look up the component’s from_json from the inventory
registration. The single special case is Name, which lives in the
inspector header (not as a component card) and so has its own variant.