pub fn process_pending_spawn_mesh_asset(
project_vfs: Option<&Arc<Mutex<ProjectVfs>>>,
world: &mut GameWorld,
editor_state: &Arc<Mutex<EditorState>>,
)Expand description
Drains [EditorState::pending_spawn_mesh_asset]: spawns a MeshRef::Asset
entity at the drop point. Set by dragging a mesh tile onto the viewport; the
asset_resolver_system loads the mesh next tick.