pub fn process_pending_prefab_spawn(
project_vfs: Option<&Arc<Mutex<ProjectVfs>>>,
world: &mut GameWorld,
editor_state: &Arc<Mutex<EditorState>>,
)Expand description
Drains [EditorState::pending_prefab_spawn] and instantiates the
referenced .kprefab into the live world via
[instantiate_subtree]. The forward-slash relative path resolves
through the project’s VFS / AssetService.