pub fn process_pending_assign_texture(
project_vfs: Option<&Arc<Mutex<ProjectVfs>>>,
world: &mut GameWorld,
editor_state: &Arc<Mutex<EditorState>>,
)Expand description
Drains [EditorState::pending_assign_texture]: assigns a dropped texture or
.kmat to a specific entity. A .kmat becomes a MaterialRef::Asset; an
image becomes the base_color_texture of a fresh inline standard material.