pub fn process_pending_assign_material(
project_vfs: Option<&Arc<Mutex<ProjectVfs>>>,
world: &mut GameWorld,
editor_state: &Arc<Mutex<EditorState>>,
)Expand description
Drains [EditorState::pending_assign_material]: sets
MaterialRef::Asset(uuid) on every selected entity, where uuid is
derived from the chosen .kmat’s forward-slash relative path.