Expand description
SkyboxAgent โ owns the environment-background render pass.
Runs in the OUTPUT phase after RenderAgent, like OverlayAgent, and
contributes a single SkyboxPass to
the FrameGraph (writes(Color).reads(Depth)). Its one lane
(SkyboxLane) draws the IBL
environment cube behind the scene geometry (depth-tested, no depth write),
so the visible sky matches what surfaces reflect.
It is not GORNA-negotiated (there is one fixed background pass), but it
is AgentImportance::Important โ the sky is not debug viz, so it is not
dropped under budget pressure the way the optional overlays are.
Structsยง
- Skybox
Agent - The agent responsible for the skybox / environment-background pass.